The subtlety and assassin aspects were for picking off members of the opposing team as opportunities arose, and the illusion magic was for tricking them into expending resources early and concealing my team's movements as we made the push to the end game.
It's basically about drawing out and exploiting vulnerabilities. Fast, effective, and a build that people weren't expecting to have to counter.
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The subtlety and assassin aspects were for picking off members of the opposing team as opportunities arose, and the illusion magic was for tricking them into expending resources early and concealing my team's movements as we made the push to the end game.
It's basically about drawing out and exploiting vulnerabilities. Fast, effective, and a build that people weren't expecting to have to counter.