Confinement or restraint also has the benefit of being something that multiple people can learn quickly - between now and impact - and can likely be accomplished with already existing materials and locations. In addition, if we select a specific location, we'll know where they are and don't need to worry about stumbling across someone known to be dangerous without warning. We can keep the children and physically less capable away from the area. A single location is also easier for everyone to remember and doesn't rely on external cues: a map or list could be misread or misinterpreted if someone is seeing things.
It's possible the substance could impact an unconscious person, but it still would remove their ability to do physical harm to others. An unconscious drunk is preferable to an angry one.
Agreed. And better to be sedated than not. For those sedated, there should still be some restraints on them in case they wake up before the mission is over.
Whoever keeps guard will also be affected but it's too risky to be left unguarded.
Yes, the guard is a potential problem, but I agree it's unwise to them unguarded. At the very least, we need someone to be able to release them if there is other danger: Aurora confirmed the substance itself isn't dangerous but that doesn't mean something else can't happen. The man below is correct: someone will need to bring food as well given the duration as I believe most people would need it.
I'm uncertain how guarding should work. If there were more than one, they would be more able to more easily handle the situation, but there will be coordination difficulties. Another problem is that nobody can keep watch consistently for that long, but we don't know if we'll be able to reliably set up a system for switching out. What if the person meant to take over doesn't see the correct time on the clock?
[ Ugh. Her head is starting to hurt. It reminds her of trying to find gaps in time to find and potentially ambush their enemies. ]
Also, what if the guard tries to harm their charges?
Yes, it's another critical flaw. It wouldn't be enough to have cells and guards. A barrier in between will needed. It needs to be strong enough to keep the prisoners in and the guards out. And once the mission is before, it needs to be easy enough to free them.
They aren't prisoners. This is a safety measure, not a punishment. We need to ensure they can communicate with the outside and that access is possible in case something happens to them and so they can eat.
The only idea I have is one I do not like. It has been confirmed that the little mechanical creatures will be unaffected. I do not like them, but perhaps they would be useful.
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It's possible the substance could impact an unconscious person, but it still would remove their ability to do physical harm to others. An unconscious drunk is preferable to an angry one.
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Whoever keeps guard will also be affected but it's too risky to be left unguarded.
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I'm uncertain how guarding should work. If there were more than one, they would be more able to more easily handle the situation, but there will be coordination difficulties. Another problem is that nobody can keep watch consistently for that long, but we don't know if we'll be able to reliably set up a system for switching out. What if the person meant to take over doesn't see the correct time on the clock?
[ Ugh. Her head is starting to hurt. It reminds her of trying to find gaps in time to find and potentially ambush their enemies. ]
Also, what if the guard tries to harm their charges?
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The only idea I have is one I do not like. It has been confirmed that the little mechanical creatures will be unaffected. I do not like them, but perhaps they would be useful.
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