equivo: (pic#17106115)
krouse ([personal profile] equivo) wrote in [community profile] etraya2024-05-01 08:15 am

un: blackhat | text

Before we all head into the labyrinth, I figure we should have a level playing field for making calls about risk.

If you die here, apparently you don't stay dead. You're down for two days or so, then you resurrect wherever your body happens to be. So it's probably a nice gesture, if you see a corpse in the maze, to drag them somewhere not totally inconvenient to wake up.

The temporarily dead also come back fully healed of injuries, but the penalty is some kind of personal loss. Think scars, tattoos, a digit, possibly more intangible qualities, etc. I have no idea what the rules are on that, so if anyone has any useful speculation, consider the floor open.

In fact, if anyone is familiar with this kind of thing back in your universes, you're invited to share with the class. The more we know about resurrection in general, maybe the more we can figure out about how it works here. Bonus marks if you have first hand experience.
wannasmash: "I don't have my notebook on me today, but...!" (oh notes invisible)

[personal profile] wannasmash 2024-06-19 06:14 am (UTC)(link)
oh! we have a record of that. [ He gives her the year. ] the first quirk user was a baby born glowing with light. after that, quirks of all kinds started appearing pretty quickly.
of course every day life changed, laws couldn't keep up with it, criminal activity got really creative, there were fights in the streets between people with quirks and people without...
vigilantes started up in reaction to this, and eventually the hero profession was born.

my hero informatics class teaches us all about classifications, emitter quirks, heteromorphic quirks, etc.
even so, there are things not in our history books. underground villains who managed to stay out of the public eye, shadow leaders, unregistered quirks, that kind of thing.


[ There are no records of One For All in his registration. He put it down as "super strength". ]
ontologically: (And no surprises.)

[personal profile] ontologically 2024-06-29 04:48 am (UTC)(link)
[Amy internalizes this information - this date. She feels it's incredibly important for reasons she can't quite grasp.]

I'd imagine so.

A lot of our own history was covered up or obsfucated deliberately by the people who started the Protectorate in the first place. I don't even know what's true vs what's propoganda set up by them.

Interesting categories, though.

We have:
Mover, Shaker, Brute, Breaker, Master, Tinker, Blaster, Thinker, Striker, Stranger, Trump and Changer.

They're fairly broad, but some powers were a mix of a few categories. Like I'm technically a Striker 10-ish, Thinker 2 and then an argument could be made for a few others if I utilized my powers a certain way. My sister was always more into categorizing cape powers than I was.
wannasmash: "I'm so relieved..." (smile nervous laugh)

[personal profile] wannasmash 2024-07-10 06:07 am (UTC)(link)
they're not exact, and there are combinations similar to what you describe, but emitter, transformation, and heteromorphic are the 3 main types. emitters generate, control, or change things. transformation quirks temporarily transform the user. heteromorphic quirks are parts of people's bodies that don't require transformation.

as for subtypes and classifications, any of them could be accumulation type, which means they have to store and release something, and there are gigantification quirks, electric, search,


[ Its easier to see in writing how his habit arises. ]

i'm told i get carried away talking about stuff like this. sorry about that! you must have heard this all the time if it was your sister.